About
Small games, no fuss
QuackGames.net is a little arcade of browser games: a daily crossword, reflex tests, an idle clicker, a virtual pet, a physics puzzle, Pokémon trivia, a tier list maker and two arcade games you can play online. No downloads, no accounts.
The games
- The Daily Mini: A 5×5 crossword that changes every midnight. Keep your streak going.
- Reaction Test: Five tests of speed and timing: flash reflex, linear lock, radial sync, color protocol and an internal clock.
- Cosmic Quacker: Click the duck, buy upgrades, ascend. Your pond keeps quacking while you're away.
- Duck Care: Feed, wash and play with your duck. Earn coins in three arcade minigames and buy it hats.
- Sugar Flow: Draw lines to guide falling sugar into the cups before the bag runs out.
- PokéGuess: Pokémon trivia: name them from Pokédex entries, abilities, moves and items.
- Neon Cycles: Don't cross the line. Play friends online with a room code, or practise against bots.
- Quad Pong: Pong with four paddles. Up to four players online, empty sides filled by bots.
- Dex Crossword: A daily Pokémon crossword. Every answer is a Pokémon, every clue a Pokédex entry.
- Tier List Maker: Rank anything from S to D. Add words or pictures, drag them into tiers and save it as an image.
- Chess: Play the computer at eight levels, a friend on the same screen, or anyone online with a link.
- Smoothie Spin: Press as the arrow passes your marker to spin the blender faster. Two to four players online, or bots.
- Big Apple Tycoon: Buy, build and trade your way across New York. 2 to 10 players: on one screen, against bots, or online with a link.
- Ludo: Roll, race and capture. Two to four players: the computer, friends on one screen, or online with a link.
- Duck Type: How fast do you type? Timed tests, races through famous passages, a daily excerpt, and a mode for learning any text by heart.
- Odd One Out: Everyone gets the same secret word except one. Give clues, spot the odd one and vote. 3 to 12 players pass one phone around.
- Deep Cuts: Take turns with question cards in three levels, from warm-up to deeper. Friendly questions only, 2 to 12 players on one screen.
- Mind Meter: A dial runs between two opposites. One player sees the target and gives a clue; the group slides the marker to guess.
- Forbidden Words: Describe the word without saying it or the five words under it, before the timer runs out. Teams take turns on one phone.
- 20 Questions: One player thinks of something, the others ask up to twenty yes or no questions. The phone can pick the secret and keeps count.
- Pitch Battle: Two unrelated things and an audience: pitch the mix in 30 seconds, then vote for the best pitch. 3 to 12 players on one phone.
- Two Truths and a Lie: Write two true things and one lie about yourself and let the group find the lie. 3 to 12 players pass one phone around.
- Alphabet Round: A category and a letter: take turns naming something that fits before the timer runs out. Last player in wins.
- Storyteller: Each player gets a secret word and the group tells a story together, sneaking their words in. Then guess who had which.
- Rank It: One player secretly ranks five things; the group guesses the order. A point for each one in the right place.
- Minesweeper: Find every safe square without opening a mine. Three board sizes, a safe first click, flags, and best times saved.
- Tile Merge: Slide the tiles so equal numbers merge. Reach 2048, then keep going for a high score. Swipe or use the arrow keys.
- Memory Match: Flip two cards at a time and find all the animal pairs in as few moves as you can. Three board sizes.
- Sliding Puzzle: Slide the numbered tiles into order with one gap. 3 by 3, the classic 4 by 4, or a hard 5 by 5.
- Sudoku: Fill the grid so every row, column and box has 1 to 9. Three levels, a daily puzzle, pencil notes, undo and hints.
- Lights Out: Each press flips a light and its neighbors. Turn the whole grid off in as few presses as you can.
- Tower of Hanoi: Move a stack of discs to the far peg, one at a time, never putting a big disc on a small one.
- Snake: Eat apples and grow without hitting a wall or yourself. Solid or wrap-around edges, five speeds, swipe or keys.
- Nonogram: Use the number clues to fill squares and reveal a hidden picture. 5 by 5, 10 by 10 and 15 by 15.
- Code Breaker: Crack a hidden row of colored pegs using black and white clues. Classic and hard modes.
- Hangman: Guess the word a letter at a time before the drawing is done. Eight categories, or let a friend pick the word.
- Tic-Tac-Toe: Noughts and crosses against the computer at three levels, or with a friend on one screen. Hard never loses.
- Drop Four: Drop discs into a 7 by 6 frame and line up four in a row before the computer or your friend does.
- Disc Flip: Trap your opponent's discs in a line to flip them. An 8 by 8 strategy game with legal moves shown.
- Five in a Row: Place stones and be first to make an unbroken line of five. 9 by 9 or 13 by 13, against the computer or a friend.
- Dots and Boxes: Draw lines between dots and claim the boxes you close. Close one and you go again. 3 by 3 or 5 by 5.
- Pit Sowing: Sow seeds around two rows of pits, capture, and earn extra turns. A seed-counting game against the computer or a friend.
- Draughts: Checkers on an 8 by 8 board with compulsory jumps and kings. Play the computer or a friend.
- Sea Hunt: Hunt down a hidden fleet on a 10 by 10 sea before the computer sinks yours. Three levels.
- Spy Words: Two teams, 25 words and one trap. Spymasters give one-word clues so teammates find their words. Four or more players.
- Hot Takes: Agree or disagree with a light opinion in secret, then guess how many of the others agree. Three or more players.
- Act It Out: Charades with word cards and a timer. Act out the word without speaking while your team guesses. Four or more players.
- Trivia Night: Take turns answering multiple-choice questions on science, geography, food, animals and the world. One to twelve players.
- Duck Word: Guess the hidden five-letter word in six tries. A new word every day, with streaks and a share result.
- Anagram Scramble: Unscramble as many everyday words as you can in 90 seconds. Hints and skips included.
- Echo Pads: Watch a growing pattern of lights and notes, then repeat it from memory. Four or six pads.
- Whack-a-Duck: Tap the ducks before they hide and leave the foxes alone. A fast 30-second game with combos.
- Block Stack: Fit falling blocks together to clear rows. Landing preview, hold slot, levels, keyboard and touch.
- Brick Breaker: Bounce the ball off your paddle and smash every brick. Three lives and faster levels.
- Duck Isles: Make a duck, fly a balloon to three islands and solve their troubles: talk to locals, find things, climb and jump.
- Duck Dash: Run after the fox that took Mama Duck. Jump the gaps, flap once in the air and grab the bread. New course every run, plus a daily one.
- Duck Run: Jump the reeds, duck under the geese, and see how far you get as the pace picks up.
- Dex Word: Guess the day's Pokémon in six tries, with its generation and type as clues.
- Block Word: Guess the day's Minecraft word in six tries: a block, item, mob or biome.
- Wizard Crossword: A daily Harry Potter crossword: characters, spells, creatures and places from the books.
Privacy
There are no accounts, no ads and no analytics or tracking scripts on this site.
- Your browser keeps your progress. Crossword streaks, saves, best scores, tier lists (including any pictures you add to them), texts you paste into Duck Type and settings are stored in your browser’s local storage on this device. They never leave it unless you post a score to a leaderboard. Clearing your site data resets them.
- Online games. When you play a game online (Neon Cycles, Quad Pong, Chess, Smoothie Spin, Big Apple Tycoon, Ludo or one of the party games), your browser connects to our game server with the name you type. The server keeps that name, your room, your moves (in party games that includes votes and anything you type for the game, like a lie in Two Truths) and your IP address in memory only while the room is open, so we can run the game and block abuse. Nothing is written to disk, and a room is gone an hour after its last use.
- Leaderboards. Posting a score is up to you. When you do, our game server saves the name you type, the score and when you posted it, and shows the name and score to everyone. Your browser also sends a random ID it made up, so you can improve your own entry later; it isn’t linked to you. We don’t save your IP address with it. Please use a nickname, not your real name. We remove names that are rude or look like someone’s personal details, and daily boards are deleted after two weeks. In Duck Type only your speed is sent, never what you typed; texts you paste in yourself never go on a board.
- Bug reports and suggestions. When you send one, we save your message, the kind of message, the page you sent it from and when. For a bug report you can also include your browser’s name and version and the window size. We don’t ask for your name or email and don’t save your IP address, so we can’t reply; please leave personal details out of the message. Only we can read them, and we delete them once they’re dealt with or no longer useful.
- Fonts are served from this site, not from Google.
Credits
- Pokédex data: the veekun pokedex project.
- Pokémon and Pokémon character names are trademarks of Nintendo, Game Freak and Creatures. PokéGuess is unofficial fan-made trivia and isn’t affiliated with or endorsed by them.
- Chess computer: Stockfish.js, the Stockfish chess engine compiled for the web, used unmodified under the GNU GPL v3 (license, source code). It runs in your browser.
- Chess pieces, from Lichess: Classic by Colin M.L. Burnett and Merida by Armando Hernandez Marroquin (GPL v2+), Modern by Maxime Chupin (GPL v3+), Chessnut by Alexis Luengas (Apache 2.0), Celtic, Spatial and Fantasy by Maurizio Monge (MIT). Details and licenses.
- Duck Type passages, all in the public domain: the Gettysburg Address (Abraham Lincoln); the Declaration of Independence, the Constitution and the Bill of Rights (National Archives transcriptions); Shakespeare’s Sonnets 18, 29, 116 and 130 (1609); Rudyard Kipling, “If—” (1910); Robert Frost, “The Road Not Taken” (1916); Edgar Allan Poe, “The Raven” (1845); Psalm 23, King James Version (1611); Sun Tzu, The Art of War, translated by Lionel Giles (1910); Aesop’s fables as retold by Joseph Jacobs (1894); Lewis Carroll, Alice’s Adventures in Wonderland (1865); Arthur Conan Doyle, “A Scandal in Bohemia” (1891). Book texts follow the Project Gutenberg editions, without their headers; curly quotes and dashes are straightened for typing.
- QR codes: qrcode-generator by Kazuhiko Arase (MIT license). It runs in your browser. QR Code is a registered trademark of DENSO WAVE INCORPORATED.
- Typefaces: Alfa Slab One, Young Serif, Figtree and IBM Plex Mono (SIL Open Font License).