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Cuttle

The card game where every card is a weapon

Play the computer

Be first to 21 points of cards on your side. Each card is points, or an effect: scuttle their cards, steal them with jacks, protect yours with queens, lower your goal with kings, and counter their tricks with twos.

Not in the same room? Play online while you talk on a call, each on your own phone.

More info

How to play

  • Be the first to have 21 points of point cards on your side of the table. One player starts with six cards and goes first; the other gets five.
  • On your turn, do one thing: draw a card (you can hold eight at most), or play a card.
  • Points: an ace to a 10 can go down for its value (ace is 1).
  • Scuttle: play a point card on a lower one of your rival’s (or the same number in a higher suit: ♣ then ♦, ♥, ♠). Both are scrapped.
  • Royals: a jack steals one of your rival’s point cards. A queen protects your other cards from jacks, twos and nines. A king lowers your goal: 14 with one, 10 with two, 5 with three, 0 with four. An 8 can be played as glasses, so you see your rival’s hand.
  • One-offs are played once and scrapped: an ace scraps every point card; a 2 scraps one royal, glasses or jack; a 3 takes any card from the scrap; a 4 makes your rival throw away two cards; a 5 draws two; a 6 scraps every royal, glasses and jack; a 7 turns over the top card of the deck, which you must play at once; a 9 sends a card back to its player’s hand, and they can’t play it on their next turn.
  • Counter: when your rival plays a one-off, you can answer with a 2 to cancel it. They can counter your 2 with another 2, and so on.
  • If the deck runs out, players may pass; three passes in a row and the game is a draw.

Tips

Big point cards win the race, but they also make big targets. A king can be worth more than a 10, since it brings your goal closer for good. Hold on to a 2 if you can: it’s your only answer to an ace wiping out your points. A queen makes your jacks and royals much safer.