How to play
- Be the first to have 21 points of point cards on your side of the table. One player starts with six cards and goes first; the other gets five.
- On your turn, do one thing: draw a card (you can hold eight at most), or play a card.
- Points: an ace to a 10 can go down for its value (ace is 1).
- Scuttle: play a point card on a lower one of your rival’s (or the same number in a higher suit: ♣ then ♦, ♥, ♠). Both are scrapped.
- Royals: a jack steals one of your rival’s point cards. A queen protects your other cards from jacks, twos and nines. A king lowers your goal: 14 with one, 10 with two, 5 with three, 0 with four. An 8 can be played as glasses, so you see your rival’s hand.
- One-offs are played once and scrapped: an ace scraps every point card; a 2 scraps one royal, glasses or jack; a 3 takes any card from the scrap; a 4 makes your rival throw away two cards; a 5 draws two; a 6 scraps every royal, glasses and jack; a 7 turns over the top card of the deck, which you must play at once; a 9 sends a card back to its player’s hand, and they can’t play it on their next turn.
- Counter: when your rival plays a one-off, you can answer with a 2 to cancel it. They can counter your 2 with another 2, and so on.
- If the deck runs out, players may pass; three passes in a row and the game is a draw.
Tips
Big point cards win the race, but they also make big targets. A king can be worth more than a 10, since it brings your goal closer for good. Hold on to a 2 if you can: it’s your only answer to an ace wiping out your points. A queen makes your jacks and royals much safer.