How to play
Every duck starts with 10 health, no stars and no energy. On your turn, roll six dice. You can reroll any of them twice: tap the dice you want to keep, then reroll the rest. When you’re happy (or out of rerolls), the dice count.
- 1, 2, 3: three of the same number score that many stars; each extra one adds a star. Three 3s and a fourth score 4.
- ❤ Heart: heal 1 (up to 10). Hearts don’t heal you while you’re in the pond.
- ⚡ Bolt: one energy, to spend on cards.
- 💥 Splash: 1 damage each. From the pond, splashes hit every other duck. From the bank, they hit whoever is in the pond.
The pond
If the pond is empty, the duck rolling moves in and gets a star. Starting your turn in the pond earns 2 more. But the pond can’t heal, and everyone aims at it. When the duck in the pond is splashed, it may leave, and the duck who splashed it moves in.
Cards
After rolling you can buy any of the three cards on show with energy. Some work once (stars, healing, splashing everyone else); others stay with you for the rest of the game. Pay 2 energy to swap all three for new ones.
Winning
The first duck to 20 stars wins, or the last duck still standing.
Tips
Take the pond when you’re healthy and leave it before you’re in danger. Bolts add up fast, and a card that keeps working pays back over the game. When someone is close to 20, every splash counts.