How to play
Everyone gets five cards (seven each with two players) and one card is turned face up to start the pile. On your turn, play one card that matches the top of the pile by suit or by number: a 7 of hearts can go on any heart or on any 7. Eights are wild: you can play an eight on anything and then choose the suit the next player has to follow.
If you can’t play, or would rather not, draw a card. If the card you drew fits, you may play it straight away; otherwise your turn passes. When the draw pile runs out, the pile is shuffled to make a new one. The first player to get rid of every card wins the round and scores the cards left in the other hands: 50 for an eight, 10 for a king, queen or jack, 1 for an ace and the number for the rest. Play as many rounds as you like; the scores keep adding up.
House rules
Action cards make the game faster and meaner. A 2 makes the next player draw two cards and miss their turn, a jack skips the next player, and an ace reverses the order of play (with two players it works like a skip). Draw until you can play means you keep drawing until you get a card that fits, instead of stopping after one.
Playing together
Seat up to six players in any mix of people and computer players. With more than one person on the same device, each hand stays hidden until its owner taps their name, so you can pass the phone or tablet round. To play friends who aren’t in the same room, use Play online (when it’s available): everyone opens the invite link on their own phone and holds their own hand.
Tips
Save your eights for when you are stuck: they are worth the most points if they are left in your hand, but they are also your way out. When you change the suit, pick the suit you hold most of. Watch how many cards the others hold, and keep the action cards for the player who is about to go out.