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Pond Mystery

Who took the bread?

You and the computer detectives

Computer players

The computer players reason from what they see, just like you. Your notebook keeps track for you.

Not in the same room? Play online while you talk on a call, each on your own phone.

More info

How to play

Somebody took the bread from the pond. There are 21 clue cards: six suspects (who), six items (what) and nine places (where). One of each goes, unseen, into an envelope: that’s the answer. The rest are dealt out, so every card you hold is one that didn’t do it.

Asking. On your turn, ask about one who, one what and one where: “Was it the Otter, with the kite, at the old mill?” Going round the table, the first player who holds any of those three cards must show you one of them. Only you see which card; everyone else just sees that they showed you something. If nobody has any of them, nobody shows anything (and that tells you a lot).

Accusing. When you think you know, accuse. If all three are right, you win. If you’re wrong, you’re out of the game, though you still show cards when asked. If everyone else is out, the last player in wins.

Your notebook

The notebook under the table fills itself in: your own cards, every card you’ve been shown, and anything that follows from who could and couldn’t answer. When it finds the envelope’s card in a row, it highlights it.

Tips

Asking about a card you hold yourself is a good trick: if nobody shows the other two, they might be in the envelope. Watch other players’ questions too; if nobody can answer someone, they may be about to win.