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How to play

Everyone starts with the same cash on Start. Take turns rolling two dice and moving around the board. Land on a street, station or utility nobody owns and you can buy it. Land on one somebody else owns and you pay them rent. The last player who isn’t bankrupt wins.

  • Sets: the streets come in eight neighborhoods, from the Bronx to Fifth Avenue. Own every street in one and you can build houses on it, then a hotel. Each house raises the rent a lot.
  • Stations and utilities: rent at the four stations doubles with each one you own. The Power Plant and Water Tunnel charge 4 times the dice roll, or 10 times if you own both.
  • Doubles: roll a double and you go again. Three doubles in a row sends you to jail.
  • Jail: you get out by rolling a double, paying $50 bail, or using a bail bond card. After three tries you pay and move. You still collect rent while you’re there, unless the “no rent from jail” rule is on.
  • Cards: Big Break and Bodega spaces draw a card: a trip across the city, a windfall, a bill, or a ride to jail.
  • Owing money: if you can’t pay, sell houses (for half what they cost) or mortgage property (if mortgages are on) until you can. If you still can’t, you’re bankrupt and the player you owe takes everything you have.
  • Trading: press Make a trade offer to swap property and cash with anyone, any time. Trading is usually how sets get finished.

House rules

Before the game, switch on the rules your table likes:

  • Double rent on full sets: the base rent doubles once one player owns every street in a set.
  • Vacation cash: taxes, fees and bail go into a pot in the middle. Whoever lands on Vacation takes it.
  • Auctions: if the player who landed on a property doesn’t buy it, everyone bids for it in turn. The top bid wins.
  • No rent from jail: property owners collect nothing while they’re in jail.
  • Mortgages: mortgage property for half its price. It earns no rent until you pay the mortgage back, plus 10%.
  • Build evenly: you can’t put a second house on a street until every street in the set has one, and houses come down the same way.
  • Starting cash from $500 for a short, tense game to $5,000 for a long one, and random order to shuffle who goes first.

Three ways to play

Against bots. Add up to nine bots. They buy, build, bid in auctions, and make (and answer) trade offers.

Pass and play. Up to ten people share one screen, mixed with bots if you like. The game shows whose turn it is.

Online with friends. Create a room and send the link or the four-letter code. The host picks the rules and can fill empty seats with bots. If someone’s connection drops, a bot plays for them until they’re back, so the game never stalls.

Tips

  • Buy early. Unowned streets are cheap, and every one you own is a bargaining chip later.
  • The orange and red sets (Downtown and the Village) get landed on most, because they sit a dice roll or two past Jail.
  • Three houses on a street is the sweet spot: the rent jumps the most between the second and third house.
  • Keep some cash back. One trip down a row of hotels can bankrupt a player who spent everything.

Questions

Is it free? Yes. No account, no download, nothing to pay for.

How long does a game take? With four players and $1,500 each, about 30 to 60 minutes. Fewer players or less starting cash make it shorter. You can end the game at any time with End game now: the richest player, counting cash and what their property would sell for, wins.

Is my game saved? Games on this device are saved as you play, so you can close the page and carry on later.

Are the places real? Yes: every street and stop on the board is a real New York place, from Arthur Avenue in the Bronx to Fifth Avenue. The prices are made up.