How to throw
Tap or drag on the board to aim, or pick a quick aim like T20. Your aim sways in a loop, as a real hand does. Watch it for a moment, then press Throw as it passes over your target. Every dart also strays a little on its own.
The board
The numbers round the edge score their own value. The thin outer ring counts double and the thin inner ring counts treble, so the treble 20 is worth 60. The green ring round the middle is 25 and the red bullseye is 50, which also counts as a double.
501 and 301
- Everyone starts on 501 (or 301) and throws three darts a turn. Each turn’s total comes off your score.
- You have to finish on exactly zero, and the last dart must be a double or the bullseye.
- Go below zero, leave 1, or reach zero without a double, and it’s a bust: your score goes back to where it was at the start of the turn.
Around the Clock
Hit 1, then 2, then every number in order up to 20, and finish on the bull (either ring). A double moves you on two numbers and a treble three, so the narrow rings are worth the risk.
In every game, if nobody has finished after 20 rounds, the player closest to the end wins.
Tips
On 501, aim for the treble 20 until you get near the end, then leave yourself an even number: 32 (double 16) and 40 (double 20) are the favourites, because a miss into the single still leaves another double. With an odd score, take a single first.