How to play
Two squads, Red and Blue, take turns. On a turn one of your fighters can walk (until the green bar under their name runs out), jump, and then use one weapon. Using a weapon ends the turn, and so does the 45-second clock. Your fighters take turns in order, so everyone gets a go.
The rocket flies where you aim and bursts on whatever it hits. The grenade bounces and blows up three seconds after you throw it. Both blow a hole in the ground, and the wind (shown at the top) pushes them a little. The rifle fires a fast, straight shot that does less damage. The kick only reaches someone right next to you, but it sends them flying.
Fighters lose health from blasts, hits and long falls. A fighter at zero health is out, and so is anyone who lands in the water. The last squad with someone standing wins. If a game goes on for a long time, the tide starts to rise a little every turn.
Controls
With a keyboard, the left and right arrows (or A and D) walk, Enter jumps, and the up and down arrows (or W and S) aim. Hold Space to build up power and let go to fire; the keys 1 to 4 pick a weapon. With a mouse, point at where you want to aim and hold the button down on the field to build power. On a phone or tablet, touch the field to aim, use the arrow and Jump buttons to move, and hold the big button to throw.
Tips
Lob grenades over hills you can't shoot through, and use the ground's slope to roll them into a group. Blast the ground out from under fighters standing near the water. Don't end a turn next to an enemy: they can kick you off a ledge.
Is my game saved? Your settings and your record against the computer are saved on this device. A battle in progress isn't.