The Scotch Game, move by move
White opens the centre right away with d4. Direct and easy to learn. You play White. Opening code C45.
- 1. e4 Takes the centre.
- 1… e5 Black answers in kind.
- 2. Nf3 Develops and attacks e5.
- 2… Nc6 Defends e5.
- 3. d4 Hits e5 a second time and opens the centre at once.
- 3… exd4 Black takes, because holding e5 is hard.
- 4. Nxd4 The knight takes back and stands proudly in the centre.
- 4… Nf6 Develops and attacks e4.
- 5. Nxc6 Trades knights so that b7 has to recapture and Black's pawns are split.
- 5… bxc6 Taking toward the centre keeps more pawns in the middle.
- 6. e5 Kicks the knight from f6 and gains space.
- 6… Qe7 Pins the e5 pawn to White's king and attacks it.
- 7. Qe2 Blocks the pin and defends e5.
- 7… Nd5 The knight jumps to a strong central square.
- 8. c4 Chases the knight away and takes more space.
- 8… Nb6 The knight retreats. White has space; Black has the bishop pair and open lines.
The plan from here
Trade in the centre early, gain space with e5 and c4, and attack before Black is untangled.